Studio Practice







Tongue Tied, 2017

Audrey Jewell




This piece is a 2D animated film which questions why society is so eager to return to the past when the past is not necessarily the perfect thing we remember. The film uses an extended metaphor of the past and present symbolized by different generations of phones. Absurd and slightly senseless, the film uses comedic elements to show that the past is more twisted than we remember. The film will be around 3 minutes long, and animated in a 2D hand drawn style.

This film will explore the phenomena of older generations judging younger generations while seemingly forgetting their own short comings. It will concentrate on this separation using an extended metaphor of changing technologies, specifically concentrated on the cell phone, and how there is a generational divide in opinions on technology. There is a lot of negative stigma around millennials and their use of cell phones, yet the older generation uses them as well. The film will open with a scene of older variations of phones reminiscing about days past, and seemingly, how they used to help humans communicate. Then there will be flashbacks of the phones being used and being happy, implying they enjoy the human interaction. The truth will be that the phones did not enjoy being used because they were being used to communicate with, but they have a perverted affinity for licking human faces.  This represents how society often look back at the past as a better time, when in fact it was not. The past is often referred to as “the Golden Era,” but by no means was it. The past was more racist, and sexist, which are not positive things, but instead are very negative things. When the past is remembered as great, these types of conflicts get glossed over, and society’s perception of the past is distorted.  It is, however, important that it is acknowledged that the unnecessary judgment between generation runs both ways. In the end I will show a modern cell phone nuking someone’s head, because the younger generation has their shit too.  I will be using 2D animation to create this film, not just because it is a media I have never used and feel the need to explore, but because it is the oldest form of animation, and I will be doing a modern version of it.

Artist’s Statement:

Audrey Jewell utilizes animation to express her thoughts and opinions on personal and societal happenings. Her work juxtaposes societal criticism with a lightheartedness, to subvert the sincerity of her message, but also to point out the ridiculousness of the issues she tackles. Drawing on conventions used in stand-up comedy, she creates pieces that are humorous and light hearted at first glance, but upon closer observation, contain a deeper message, and convey her opinions on feminist, generational, and political issues. Exploiting humor also gives permission to explore a more moralistic, without creating a piece of art that is too overly self-righteous in nature.




I have started animating, and am about 1/3 to 1/2 of the way through. Below is my animatic, and some of my favorite scenes that I have animated thus far.


Problems faced- Because this is the first 2D animated video I’ve produced, there are obviously some technical hurdles, but  I have actually made good progress with this and have developed an efficient work flow. My other hurdle is being tied to the ACCAD building for the technology available there, but again I have worked this out by changing what time I go, so no one is there.

Update 2/6/17


This week I created all of my characters. I realized that I was working backwards with this project, trying to animate before I even had all of my characters. Now I have all of my characters, and they are organized well, in folders and layers, to make animation easier. I am also experimenting with textures in the background, because in my personal style I use texture and materiality, so I am trying to translate that over to the flat 2D world.  I think currently it is too harsh, but with a blur on it, or maybe a less textured image this could be effective.



I made several background to create the beginning of my animation. Based on the advice of some fellow students, I will be creating an animatic, because I am having trouble knowing how to start animating, and this help will guide my narrative.

Weekly Schedule

Week 1 passed

Week 2 passed

Week 3 passed

Week 4 learn Adobe Animate and create “Characters”

Week 5 continue learning Adobe animate and start animating

Week 6 continue animating

Week 7 continue animating

Week 8 continue animating, maybe cry

Week 9 continue animating and work on sound

Week 10 continue animating and rendering, work on sound

Week 11 render and work on sound, start panicking

Week 12 Work on sound and after effects/ editing final video, panic hard

Week 13 Complete video, come to terms with whatever is the final result

Week 14 Celebrate the End

Bibliography/ Sources

Short Films

Directed by: Nathan Campbell, Alec Cummings, 2017

This work is very humorous, and takes an unexpected turn, which is something I want to do with my film. The style is also very simplistic, but highly effective.

Felipe Di Poi Tamargo in collaboration with improv troupe Starla and Sons, and sketch troupe Simple City. 2016

I love this piece, it is hilarious and the sketchy animation style is very appealing to me. My own drawing style is messy, and I don’t want to sacrifice that just because I am working on a computer. The character design of this animation is very unique, and the simplistic color palette enhances it.

Georgia Kriss, 2016

This piece is just plain weird. It builds from a ridiculous, rather silly animation about dogs, to an abstraction of the dogs form, dabbling in surrealism. . It’s beautiful.

United Productions of America, UPA studios. 1950


  • Tex Avery 

Avery was an artist/ director during the “Golden Age” of cartoons. He worked for Warner Bros, Paramount, MGM, and Walter Lantz in the 1930’s to 50’s.  His use of whip smart gags and zany situations create wonderful, hilarious films, my favorite being “Crazy Mixed Up Pup” Walter Lantz 1954.

  • Kate Gilmore

Gilmore is not a digital artist, but her work is conceptually relevant to mine. She also deals with issues of generational differences in femininity, and how what being female means has changed. This is a line of thinking that I am very interested in.

  • Bill Watterson, Calvin and Hobbes; 1985-1995

I read a lot of Calvin and Hobbes when I was a child, and I continue to carry this as a source of inspiration today. Calvin and Hobbes is very funny, slightly sadistic comic strip, but there are times when it gets very emotional and personal. This ability to work genuine and sincere humanity into a wild, sarcastic, dark world is  impressive and unique.

Other Sources (Mostly comedians)

Stand up comedy is big source of inspiration to me, as mentioned in my artist’s statement. Here are some of comedians that use comedy to explore personal or political issues.

Roald Dahl